Glossary of Terms

Our glossary is a dynamic tool that evolves with our content and your needs. It’s designed to make your experience with our knowledge base more productive and less intimidating, especially when dealing with complex or technical subjects.

  1. Active: An 'active' element is one that is currently being interacted with or has been selected, often indicated by a change in appearance.
  2. API (Application Programming Interface): A set of rules and protocols that makes it easy for software applications to interact with each other, allowing different software programs to communicate seamlessly.
  3. Bug/Issue: An issue or imperfection in the software that may result in unforeseen outcomes or unintended behavior.
  4. Buttons: Interactive UI elements that users click or tap to perform an action, like submitting a form or opening a link.
  5. Chat: The exchange of messages between Atlas UP and a user, where the bot responds in a conversational way to mimic human-like dialogue.
  6. Data: Factual information, often in the form of numbers, text, or images, used as a basis for analysis, decision-making, or computation.
  7. Database: A structured collection of data stored in a computer, particularly one that can be accessed in multiple ways.
  8. Dropdown Menu: A UI element that allows users to choose one value from a list. When a dropdown menu is inactive, it displays a single value. When activated, it reveals additional options.
  9. Error: A message or indication that something has gone wrong, typically shown when a user's input is invalid or an action fails.
  10. Focus: Refers to when a UI element, like an input field or button, is ready to receive user input, often highlighted with a border or glow.
  11. Hover: A user interface state that occurs when a user's cursor is positioned over an element, often triggering visual changes or tooltips.
  12. Input fields: Areas in a UI where users can enter data, such as text, numbers, or selections.
  13. Link (Hyperlink): A UI element used for navigation. It lets users click or tap to move between resources and can appear as text, images, or graphics.
  14. Machine Learning: A form of artificial intelligence that enables software applications to improve their accuracy in predicting outcomes without explicit programming.
  15. Modal: A window or dialog box that appears on top of the app's main window, often used to request user input or to display important information.
  16. Navigation Bar (Nav Bar): A set of links or buttons used to navigate between the different pages or sections of an application or website.
  17. Query: A user-friendly and efficient way to retrieve specific data or information from a database table or combination of tables.
  18. Success: A message or indication that an action has been completed successfully.
  19. Tooltip:  A small, interactive, context-sensitive box that appears when a user hovers over, focuses on, or taps an element. It provides additional information about that element.
  20. User:  A person who interacts with a software application or website, the end recipient of the design and functionality of the UI/UX.
  21. User Experience (UX): A smooth and engaging user experience, marked by fast loading times and responsive interactions. It's intuitive, with helpful feedback and minimal steps to achieve goals.
  22. User Interface (UI): A user-friendly interface featuring a clean layout with intuitive navigation. Key elements include a prominent search bar, easy-to-read fonts, and well-organized menus.